Highlights Projects


DE VOLTA is an alternative controller game about finding your way home while avoiding paths previously taken. Players use a variety of input systems to fly their starship around a planetary system, manage scarce resources, and dodge ghosts of past runs. How many times can you find your way home?

DE VOLTA being played at alt.ctrl.GDC 2022.

The game was created for the Tinycade system, using the Godot game engine, in early 2022. You can play DE VOLTA on It has been exhibited as part of the Tinycade booth at alt.ctrl.GDC 2022.

Made by

Enric Llagostera: game design, controller design, programming and visuals

Peter Gyory: controller design and programming

Perry Owens: controller design and fabrication

Enric Granzotto Llagostera’s work on this project is partially funded by the Fonds de recherche du Québec – Société et culture (FRQSC), as part of the Doctoral Research Scholarship 2020-B2Z-276952.

Exhibitions and showcases

2022 – alt.ctrl.GDC 2022, as part of the Tinycade booth – San Francisco, CA, USA.



From 2015 to 2017, indie/camp was a monthly meetup of indie game creators, students and people interested in games in the region of Campinas, São Paulo. It happened at Sesc Campinas and hosted a series of talks and workshops. I co-organized the event for its first set of months together with Anita Cavaleiro, who was its main organizer. I also hosted the talk about alternative controllers (gif above) in the December 2016 edition. The online community of the event can be found here.


Different Games 2016

In April 2016, I presented the talk A critical analysis of the Brazilian independent games scene about how the independent games scene is configured in Brazil at the Different Games 2016 event at the NYU Magnet. It was a great opportunity to play interesting games and to get to know other researchers and game makers in an event focused on diversity and inclusion.


Corpos em jogo

In January 2015, Carolina Chmielewski and I organized a three-day free workshop about embodiment and play in Sesc Campinas. It was focused on both online and offline games, as we mixed experimental toy prototypes using smartphone sensors as controllers with traditional folk games and play.