Education

I have experience teaching in different cultural and pedagogical contexts, from university courses to informal workshops and technical programs. I have lectured game design, development and studio courses in Brazil, Canada and the USA. I focus on game making as a creative practice that is critically engaged and collaborative, with a holistic approach to creation processes.

University teaching

University of Colorado – Boulder, CO, USA

As a visiting scholar, I lectured two undergraduate courses at the Creative Technology and Design program of the ATLAS Institute.

  • Game Design (Spring 2023).
  • Tiny Games (Spring 2023).

Concordia University – Montréal, QC, Canada

I lectured Introduction to Game Design, a key undergraduate course at the Department of design and Computation Arts. The 2020 edition of the course was adapted to be fully remote due to the COVID-19 pandemic.

  • Introduction to Game Design (Fall 2018, Fall 2019, Fall 2020)

Pontifical University of Campinas – Campinas, SP, Brazil

Throughout my time at the PUC-Campinas university (2014-2017), I lectured a variety of undergraduate classes at the Digital Games program. From 2015 to 2017, I was also the program’s coordinator, tasked with administration, pedagogical development, leading the creation of a new curriculum, and supporting student initiatives.

  • Tools for Rapid Game Development (2014)
  • Web Game Programming (2014, 2015, 2016)
  • Game Studio 1 (2015, 2016)
  • Game Studio 2 (2015, 2016, 2017)
  • Game Studio 3 (2015, 2016)
  • Game Studio 4 (2016, 2017)
  • Audio for Games (2015, 2016)
  • Culture and Mythology (2015, 2016, 2017)
  • Game Balancing (2016, 2017)

Other teaching experience

Concordia University – Montréal, Canada

I was teaching assistant for the following undergraduate courses:

  • Creative Computation I (Fall 2019 by Dr. Pippin Barr; and Fall 2022, by Lee Wilkins).
  • Game Studio II (Fall 2017, by Dr. Rilla Khaled).

IT University of Copenhagen – Denmark

I was a teaching assistant for the following Master’s level courses:

  • Persuasive and Serious Games (Spring 2012, by Dr. Rilla Khaled).
  • Foundations of Play and Games (Fall 2011, by Dr. Espen Aarseth).

FIAP – São Paulo, SP, Brazil

I lectured a variety of courses relating to game programming as part of the Game Development post-secondary technical program PRONATEC.

  • Game Programming (2014)
  • Virtual Reality and Artificial Intelligence (2014)

Workshops

2021 – Creating and using a free research wiki. – Technoculture, Arts and Game (TAG) research center – Montréal, QC, Canada. A two-hour workshop (on Nov 2021) teaching how to set up and use a research wiki to organize notes, tags, bibliographic annotations, project diaries, logs and other research materials.

2013, 2015, 2016 – SESC Cultural Center – São Paulo, SP, Brazil. Organization of the workshops Back to the future (2013, 2016), about board game making, Playing at making videogames (2013), about game programming for children, and Bodies at play (2015, co-organized with Carolina Chmielewski), about games and embodiment.

Talks

2023-04 – Politics of alternative videogame controllers. – Presentation as part of the panel Research-creation of alternative controller games: designing novel game interfaces through the lens of game studies. Foundations of Digital Games 2023 conference. – Lisbon, Portugal.

2023-02-09 – How alternative are alternative videogame controllers? Reflecting on game design hegemony via non-conventional interfacing. ATLAS Institute Colloquium series – Boulder, CO, USA.