Enric Granzotto Llagostera

I’m a game maker and researcher from Brazil, doing my PhD at Concordia University. Working on alternative controllers, subversive play, and game design as a critical practice.

Latest projects

Gardenia

A contemplative world-building game. Take your time and tweak this or that little world.

Awesome Alt Ctrls

An open and community-focused list of resources for creating alternative controllers, playful installations and physical-digital hybrids.

Cook Your Way

A game about how immigration systems and capitalist discourses of multiculturalism combine to oppress migrants.

gambi_abo

A series of free do-it-yourself game controllers. No gatekeeping, patents or corporations, just cardboard contraptions.

Roots

A soft alternative controller game about care. Players grow a garden within a well by connecting roots in the dark. Collaboration with Rebecca Goodine.


Latest research

  • Program Committee at ICEC-JCSG 2019
    I was part of the Program Committee, reviewing papers on serious games and simulations, for the joint International Conference on Entertainment Computing (ICEC-2019) and Conference on Serious Games (JCSG-2019) conferences, hosted in Arequipa, Peru.
  • Demo and Doctoral Consortium at DIS 2019
    I presented my game Cook Your Way as a demonstration and also participated in the doctoral consortium at the Designing Interactive Systems (DIS) 2019 in San Diego, USA.
  • On Crumbling Platforms at CGSA 2019
    I presented a talk on game making tools as sharing practices as part of the Sharing Games: Proliferation, Posterity, Practice panel of the CGSA 2019 conference.
  • Cook Your Way
    A game about how immigration systems and capitalist discourses of multiculturalism combine to oppress migrants.

Latest work

  • Lecturer at Concordia University
    In 2018 and 2019, I have thought the Introduction to Game Design course at the Computation and Arts undergraduate program at Concordia University, Montreál.
  • Game programmer at The Phenomena
    From March to July 2019, I worked developing the Unity SDK for the VPX hardware project at The Phenomena.
  • Student organizer at DesignJam: Accessible Gamepad Jam
    I was part of the student team organizing an accessible gamepad jam, as part of the accessXchange forum on advancing inclusive, accessible approaches to design and learning.
  • Mentor at Critical Hit Parallax 2018
    In July / August 2018, I was one of the mentors at the Critical Hit Parallax summer program at Concordia University, in partnership with Indienova. I taught about game making tools, game design and helped to support students in their game jam projects.