Categories
Work

Student organizer at DesignJam: Accessible Gamepad Jam

I was part of the student team organizing the accessible gamepad jam, in a participatory activity part of the accessXchange forum on advancing inclusive, accessible approaches to design and learning.

My main focus was on the use of the Micro:bit board as starting point for prototyping and experimentation on collectively making accessible controllers for existing games. I also participated in designing the jam process and collaborating with peers from EducationMakers and Milieux.

More information is available on the event website.

Categories
Work

Mentor at Critical Hit Parallax 2018

In July / August 2018, I was one of the mentors at the Critical Hit Parallax summer program at Concordia University, in partnership with Indienova. I taught about game making tools, game design and helped to support students in their game jam projects. From the program’s website:

Critical Hit Parallax is hosted by TAG in collaboration with Indienova – China’s largest indie game portal. In previous years, TAG’s 10-week summer game incubator program, Critical Hit, attracted international attention with its focus on producing innovative experimental games through fast-paced iterative prototyping approaches. Many games from Critical Hit and Critical Hit alumni have gone on to do very well in international festivals such as Indiecade, IGF, Japan Media Arts Festival. As such, Critical Hit is now synonymous with innovative and experimental game creation, and both past and future participants benefit from this reputation as game makers, artists, students, and researchers.

Critical Hit Parallax borrows from the previous model but in a condensed 2 week form, foregrounding the same spirit of exploration with regards to alt/indie/experimental making. Teachers and mentors will be recruited from the game industry in Montreal and TAG/Milieux Research Centre graduate students. The participating international students will be introduced to research-creation culture in Canada, potential graduate studies at Concordia University, and the rich game development ecosystem of Montreal.

Categories
Projects

Coralina

This is a small digital toy about growing a coral garden. I made it for Ludum Dare 34 game jam in under 4 hours, both programming, design and art. You can play it here.

Categories
Projects

Balance the Beam

This alternative controller game was made for the Alt Ctrl Game Jam in 2015. I designed and programmed the game, using an Android controller attached to a broomstick as its controller, connected to a PC running the game logic. Players have to use the broomstick to keep an interstellar portal open and save the spaceships. My goal was to explore existing devices, subverting everyday objects and use them to invite players. You can download it here and there is also a preview video here.

Categories
Projects

Tokaido

A game about walking the legendary Tōkaidō road, enjoying the scenery and trying to heal other characters’ emotional issues. Each one has different needs you can talk and try to satisfy. I programmed and designed the game, together with André Asai, Eduardo Emmerich and Gabriel Naro, for the SPJam 2015 game jam.