Highlights Projects

Dreaming Gargoyle

Sing a lullaby to sooth the gargoyle to sleep. An alternative controller game based on bring-your-own-device and a concrete sculpture. The game was created during a 5 month creative residency at the Whaaat?! Lab in the University of Colorado – Boulder (Boulder, CO, USA). It is a collaboration with Danny Rankin.

In Dreaming Gargoyle, players encounter a small concrete gargoyle sculpture in a dark room. They use their phones to open the game’s website and place the device in the gargoyle’s mouth. The phone screen is projected through the sculpture’s eye. Players then learn that the gargoyle is having insomnia and are tasked with signing a lullaby to calm the gargoyle and help it sleep. The singing is detected by the phone’s microphone and pitch is mapped to different notes that make the game’s narrative progress, leading players into learning more about the gargoyle’s troubled dreams. It is an experiment in creating games using durable materials and unpowered extensions, creating new possibilities for urban sites and public play.

Exhibitions and showcases

2023 – ATLAS Expo at ATLAS Institute of the University of Colorado – Boulder. – Boulder, CO, USA.

Highlights Projects


DE VOLTA is an alternative controller game about finding your way home while avoiding paths previously taken. Players use a variety of input systems to fly their starship around a planetary system, manage scarce resources, and dodge ghosts of past runs. How many times can you find your way home?

DE VOLTA being played at alt.ctrl.GDC 2022.

The game was created for the Tinycade system, using the Godot game engine, in early 2022. You can play DE VOLTA on It has been exhibited as part of the Tinycade booth at alt.ctrl.GDC 2022.

Made by

Enric Llagostera: game design, controller design, programming and visuals

Peter Gyory: controller design and programming

Perry Owens: controller design and fabrication

Enric Granzotto Llagostera’s work on this project is partially funded by the Fonds de recherche du Québec – Société et culture (FRQSC), as part of the Doctoral Research Scholarship 2020-B2Z-276952.

Exhibitions and showcases

2022 – alt.ctrl.GDC 2022, as part of the Tinycade booth – San Francisco, CA, USA.

Highlights Projects

A community-curated list of resources for creating alternative controllers, playful installations and physical-digital hybrids. It compiles and annotates tools and information to support game practitioners.

Started in 2019 and 2020, you can find the full list of resources and more info here.

Are you interested in games that let us play differently? Have you found some intriguing project on Shake That Button and would like to find some extra information to help you start to make your own thing? This community-curated list of resources is here to support you: it is focused on tools, materials, and things that you can use to craft alternative controllers.

Enric Granzotto Llagostera’s work on this project is partially funded by the Fonds de recherche du Québec – Société et culture (FRQSC), as part of the Doctoral Research Scholarship 2020-B2Z-276952.
Highlights Projects Research

Cook Your Way

In Cook Your Way, visa applicants (i.e. the players) are tasked with cooking a typical dish of their country of origin using a cooking station. Immigration authorities then evaluate applicants according to their efficiency and potential to contribute to the new country’s society. Cooking becomes a standardized test, one step within a longer application process. This game is a research-creation project created during my doctoral research on alternative controller games at Concordia University. You can visit the project’s website here.


2020 – Winner of the Explorer award at the AMAZE. Berlin festival 2020.

Exhibitions and showcases

2023 – Art et/ou jeu : symbiose ou dissonance ? at Centre Culturel Canadien as part of ISEA 2023 – Paris, France.

2023 – JEU_ART_GAME exhibition at Centre BANG – Chicoutimi, Québec, Canada.

2023 – JEU_ART_GAME exhibition at Elektra – Montréal, Québec, Canada.

2022 – Pelipoikilo – Kouvola, Finland.

2022 – PLAYTIME 20.22 exhibition at Culturcentruum Bruges – Bruges, Belgium.

2022 – JEU_ART_GAME exhibition at Sporobole – Sherbrooke, Québec, Canada.

2020 – Explorer Award at A MAZE festival – Berlin, Germany.

2019 – alt.ctrl.GDC 2019 at Game Developers Conference 2019** – San Francisco, CA, USA.

2019 – Demo at Designing Interactive Systems conference – San Diego, USA.

2019 – Artcade – Montréal, Québec, Canada


2019-08-09 – Rock Paper ShotgunIn Cook Your Way you must cook a meal with a strange controller to get through immigration

2019-02-26 – Game DeveloperAlt.Ctrl.GDC Showcase: Cook Your Way


Cook Your Way was created by Enric Granzotto Llagostera.

Videos, photography and documentation graphics by Vjosana Shkurti.

Music from “Modern Jazz Samba” by Kevin MacLeod. Licence: CC BY. Intro music by John Bartmann.

French translation and localization by Jess Rowan Marcotte.

I would like to thank a few folks for their ongoing support and various contributions to this project: Carolina Chmielewski Tanaka, Rilla Khaled, Rebecca Goodine, Jess Rowan Marcotte, Dietrich Squinkifer.

Cook Your Way  was created with the support of a Hexagram Student Grant and the Reflective Game Design research group.

This project was partially funded with the support of the Fonds de recherche du Québec – Société et culture (FRQSC), as part of the Doctoral Research Scholarship 2020-B2Z-276952.


Granzotto Llagostera, Enric. 2019. Cook Your Way. Videogame with alternative controller.

Related publications

Granzotto Llagostera, E. and Khaled, R. 2023. On Cooking a Sour Game. Journal for Computer Games Criticism, Volume 5, Bonus Issue: Surviving Whiteness in Games.

Granzotto Llagostera, Enric. 2019a. “Cook Your Way: Political Game Design with Alternative Controllers.” In Companion Publication of the 2019 on Designing Interactive Systems Conference 2019 Companion, 25–28. DIS ’19 Companion. New York, NY, USA: ACM.

Granzotto Llagostera, Enric. 2018. “The Design Process of Cook Your Way.” Conference panel presented at the 2018 Canadian Game Studies Association (CGSA/ACÉV) Annual Conference, University of Regina, Regina, Saskatchewan.

Highlights Projects


gambi_abo is a research-creation project featuring a series of do-it-yourself (DIY) cardboard-based game controllers. Each controller has approachable and accessible building instructions for how to create controllers using easy to find interface devices. With gambi_abo, the public can make controllers for the games you choose, not the ones a certain company decides are the best for its platforms. You can learn more about this project in its website:


2018-04-27 – Vice BrasilTrês controles de videogame pra você construir com papelão

2018-04-20 – Game DeveloperCreate your own cardboard controllers with free ‘gambi_abo’ blueprints


Granzotto Llagostera, Enric. 2018. gambi_abo. Videogame controllers.

Related publications

Granzotto Llagostera, Enric. 2020. “Despedaçando plataformas: ferramentas alternativas de criação de jogos e práticas compartilhadas.” In Proceedings of SBGames 2020, 8. Recife, Brazil: Sociedade Brasileira de Computação.

Granzotto Llagostera, Enric. 2019b. “Critical Controllers: How Alternative Game Controllers Foster Reflective Game Design.” In Companion
Publication of the 2019 on Designing Interactive Systems Conference 2019 Companion, 85–88. San Diego, USA: ACM.

Highlights Projects


Roots is a collaboration between Rebecca Goodine and Enric Llagostera, started in January 2018. It is a research-creation game design project that actively involves intergenerational players in an experience that cultivates each other’s capabilities for care within a larger community.

Gameplay is both haptic and visual in nature, with players working together to grow an onscreen digital garden through an alternative controller resembling an underground roots system.

In the current Roots “well” design, players put their hands inside a soft padded well through holes in its sides. The game’s digital garden inside the top of the well can be grown and watered by connecting roots within the well’s interior to a circuit based ground cushion. Each root has a different feel, texture and weight, with softness and tactility acting as invitations into new and unfamiliar learning spaces.

Exhibitions and showcases

2018 – Flop Rooftop Artcade – Montréal,
Québec, Canada.

2018 – Different Games 2018 conference
Worcester, USA.

2018 – Milieux Expo – Montréal, Québec,


Goodine, Rebecca, and Enric Granzotto Llagostera. 2018. Roots. Game installation.