Categories
Work

Game programmer at The Phenomena

From March to July 2019, I worked developing the Unity SDK for the VPX hardware project at The Phenomena.

From March to July 2019, I worked developing the Unity SDK for the VPX hardware project at The Phenomena.

This MITACS internship was an important opportunity to work closely on hardware and product development. It also helped me in develop ideas on tool development and design, as well as in studying ways to make haptic design more approachable and flexible for game developers.