This local multiplayer game had two players playing asymmetrically: one controlling physical tokens and the other a virtual character. They had to compete and take turns creating a range of virtual obstacles via the physical tokens and escaping that fractured landscape. This game prototype was made for my MSc experimental game design class, and it used computer vision libraries to enable the interaction with the tokens. I made the programming, design and art.
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A Duel in Limbo
A local multiplayer game with asymmetrical controls: physical tokens and a first-person virtual character.
![](https://enric.llagostera.com.br/wp-content/uploads/2018/10/duellimbo.jpg)