I’m a game maker from São Paulo. I'm currently studying for my PhD at the TAG research centre at the Concordia University in Montreal. My main research topic is the political and critical potential of alternative game controllers.
I'm also interested in arcades, game making tools, political play, and game design as a critical practice.
In September 2017, Anita Cavaleiro and I presented a talk about indie dev meetups in Brazil at the Indie Interfaces conference at Concordia University in Montréal. More info about the event can be found here.
From 2014 to 2017, I taught classes about game development at the PUC-Campinas university in Campinas, São Paulo. I started with game engine related classes and later assumed courses in project development, game design and game analysis. I also taught free courses about digital toys and game development. I aimed to bring new repertoires and references, as well as providing open and accessible materials for the students.
Course coordinator, 2015-2017
From January 2015 to July 2017, I was the course coordinator for the Digital Games course at the PUC-Campinas university. My responsibilities involved both pedagogical coordination between professors, as well as the organization of events and meetings and helping the administration of teaching staff in general. I was also responsible for proposing new educational activities (such as specific projects for students) and representing the course in different external events.
De volta para o futuro
This workshop, which I ran in both 2013 and 2016 at Sesc Consolação, São Paulo, is focused on introducing new publics to the creation of board games. During weekly meetings in October, the participants played existing games, discussed their design and experiences, and developed their own original games.
Different Games 2016
In April 2016, I presented the talk A critical analysis of the Brazilian independent games scene about how the independent games scene is configured in Brazil at the Different Games 2016 event at the NYU Magnet. It was a great opportunity to play interesting games and get to know other researchers and game makers in an event focused on diversity challenging aspects of the medium's status quo.
From 2015 to 2017, indie/camp was a monthly meetup of indie game creators, students and people interested in games in the region of Campinas, São Paulo. It happened at Sesc Campinas and hosted a series of talks and workshops. I co-organized the event for its first set of months together with Anita Cavaleiro, who was its main organizer. I also hosted the talk about alternative controllers (gif above) in the December 2016 edition. The online community of the event can be found here.
Balance the Beam
Alt controller, 2015
This alternative controller game was made for the Alt Ctrl Game Jam 2015. I designed and programmed the game, using an Android controller attached to a broomstick as its controller, connected to a PC running the game logic. Players have to use the broomstick to keep an interstellar portal open and save the spaceships. My goal was to explore existing devices, subverting everyday objects and use them to invite players. You can download it here and there is also a preview video here.
Jam game, 2015
This is a small digital toy about growing a coral garden. I made it for Ludum Dare 34 game jam in under 4 hours, both programming, design and art. You can play it here.
Jam game, 2015
A game about walking the legendary Tōkaidō road, enjoying the scenery and trying to heal other characters' emotional issues. Each one has different needs you can talk and try to satisfy. I programmed and designed the game, together with André Asai, Eduardo Emmerich and Gabriel Naro, for the SPJam 2015 game jam.
Corpos em Jogo
In January 2015, Carolina Chmielewski and I organized a three-day free workshop about embodiment and play in Sesc Campinas. It was focused on both online and offline games, as we mixed experimental toy prototypes using smartphone sensors as controllers with traditional folk games and play. We also presented a selection of existing physical digital games, like JS Joust, Bounden and B.U.T.T.O.N..
During 2014, I taught game programming classes at the game development PRONATEC technical course at FIAP, in São Paulo, Brazil. During the trade-school-like one year course, students were focused on becoming junior game developers and programmers.
In June 2013, I co-organized, together with André Asai, Amora Bettany and Pedro "Santo" Medeiros, the first editions of the SPIN, a free monthly meetup of independent game developers in São Paulo. The event gained momentum later and is now run by larger game developer organizations. It started as an informal meetup between makers who were eager to know their peers. More info about that period of the event can be found here.
Virgo Game Studios
Game designer, 2013
In January 2013, I was hired by Virgo Games Studio in São Paulo, as a serious games designer and developer. My role during my year at the company was to create prototypes, prepare game design proposals and documents, as well as writing educational materials. We developed educational and social impact game projects for corporate clients.
Criticality in Game Design Practice
MSc thesis, 2012
As a result of my research during my MSc in Games at the IT University of Copenhagen, I wrote this thesis discussing criticality as a productive stance for game creators, drawing from different fields such as popular education and social movements in Latin America and views of criticality in design, game design and play. The thesis can be downloaded here.
On Gamification and Persuasion
Research paper, 2012
This papers discusses the relationship between gamification and persuasion, presenting critical perspectives based on rhetorical analysis and persuasive technology concepts. It also presents the definitional debate around gamification as an important arena for discourse analysis and its political implications. This paper was presented at the SBGames 2012, the Brazilian Symposium of Games and Digital Entertainment, and it can be downloaded here.
The goal of this game was to raise awareness about the conditions and life stories of the people living in the streets of Copenhagen, Denmark. This game prototype was made for my MSc persuasive and serious games class, and it used a smartphone and location technology to lead players to places where the homeless people lived and get to know more about their everyday life. It was made together with Louise Matjeka, and I was responsible for programming and game design.
A Duel in Limbo
This local multiplayer game had two players playing asymmetrically: one controlling physical tokens and the other a virtual character. They had to compete and take turns creating a range of virtual obstacles via the physical tokens and escaping that fractured landscape. This game prototype was made for my MSc experimental game design class, and it used computer vision libraries to enable the interaction with the tokens. I made the programming, design and art.
The Wise Head Says
This game is a local multiplayer game in which players compete to reach the top. However, their only way to go up is by using jetpacks fired by their singing. I made this game as an experiment about shared microphone input and competitive play during my MSc game design class.
Analysis of the representation of power in PeaceMaker
Research paper, 2009
The paper discusses how the serious game PeaceMaker articulates specific rhetorics when aiming to create critical reflection in players about the Israel-Palestine conflict. It discusses game design and procedural rhetorics connecting them with Foucault's ideas of power. This paper was presented at the SBGames 2009, the Brazilian Symposium of Games and Digital Entertainment, and it can be downloaded here (Portuguese only).
Short film, 2008
This short film tells the story of an exiled Uruguayan living in Brazil since the days of the military regime. He tries to gather enough courage to go back to his home country, but finds it difficult to tackle his past. The film won the Best Regional Short Film, Best Short Film Director and Audience's Best Regional Short Film awards at the Paulínia Cinema Festival 2011, in Brazil. I wrote its screenplay.