Analysis of the representation of power in PeaceMaker

2009-10-17. # #

The paper discusses how the serious game PeaceMaker articulates specific rhetorics when aiming to create critical reflection in players about the Israel-Palestine conflict. It discusses game design and procedural rhetorics connecting them with Foucault’s ideas of power. This paper was presented at the SBGames 2009, the Brazilian Symposium of Games and Digital Entertainment, and it can be downloaded here (Portuguese only).